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Posts made in December, 2012

  • Hi! I’m Betsy Dornbusch, a new writer here at Night Bazaar. My epic fantasy is coming out from Night Shade in early February and it’s called Exile. It’s the first of a trilogy about a man falsely accused of murdering his wife and banished from an enlightened, cultured kingdom to a violent magical country on the brink of civil war. Isn’t the cover cool? That’s Draken, our beleaguered hero. I also write some other stuff, like short fiction, an urban fantasy series featuring demidemons, a space opera series, and I edit the magazine Electric Spec. Yup, busy busy! You can find me here for the next few months on Mondays, at betsydornbusch.com, and the usual haunts like Facebook and Twitter.

    I was asked to write about trends from 2012, which I found interesting because I’m told I’ve written a book that fits with a particular trend. Not that writing to a trend in 2012-13 was on my mind when I wrote Exile six years ago. Even selling a book that fit with a trend was a matter of dumb luck on my part by stalking submitting to an editor smart enough to spot said trend when he sees it.

    Since I’ve been living and breathing epic fantasy for the past couple of years, I figure I’ll stick with that.

    One of the definite trends I’ve seen in epic fantasy is a surge of characters of a race other than European Caucasian (and sometimes they’re not even human). It might be uncouth to mention my own book but that’s the trend I stumbled upon; race plays a strong role in the conflict of Exile. Draken is of mixed-race, and it’s his greatest secret since the people in the country he is banished to considers mixing the races heresy against the gods. Prominent examples of the non-Caucasian and even non-human trend is Saladin Ahmed’s Crescent Moon Kingdom series and Martha Wells’ Raksura.

    While many of the primary conflicts in epic fantasies are familiar, I’m enjoying worldbuilding that’s more than basic magic superimposed over a glorified European medieval kingdom. Technology is doing interesting things under the influence of creative magic and world-building, like the airstreams and airships in Bradley Beaulieu’s multi-island world in The Lays of Anuskaya. I’m constantly amazed at the creative genius of Brandon Sanderson. His magic systems are always elegant and intriguing. I’m also seeing more serious consequences from magic, like the color-based power subverting characters in Brent Weeks Lightbringer Series. Magical weapons are nothing new, but I’m enjoying a return of them, like the haunted flail in The Scourge of the Betrayer (and a particular sword in Exile). As a writer I’ve been working hard on my own magic constructs and consequences, inspired and challenged by these influences.

    Epic fantasy is also benefiting from the same genre blending and bending all the other genres are: we’re seeing more mysteries in our fantasies, like in Carol Berg’s Collegia Magica books.

    This is a topic that I could run on about, but fortunately for you, more writers are going to tackle it all week, so I can stop now. I’d love to hear readers’ thoughts on cool trends in epic fantasy, too. I’m always on the look for new books to read!

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  • What are my pet peeves? Gee…where do I begin?

    Well, first of all I hate the expression “pet peeves” because it sounds like the kind of cutesy society-page folderol that Sinclair Lewis mocked in his novel Babbitt.  (Speaking of which, I just read the interesting factoid that Tolkien may have been making reference to Babbitt when he came up with The Hobbit.  Digression!)

    As to further petty peevishness, this is one of those things where it’s probably wise to smile and keep quiet, because who really wants to hear complaints about how tough it is to be a published author?  It’s like listening to celebrities whine about how hard it is to be rich and beautiful and famous—Yeah, yeah, why don’t you try getting a real job and then tell me about how tough your life is.

    Hey, I guess that’s my second pet peeve:  Why am I not rich and famous?  After all, I have six published novels—I oughta be a millionaire!  I should have a personal trainer and a publicist!  I should live in a mansion, not this crap shack!  Find me someone in charge, I want to register a complaint!  Hello?  Hello?  Damn.

    Clearly in order for that to happen my books need to sell more, lots more, which brings me to my third pet peeve:  What the hell is wrong with you people?  Don’t you know a work of genius when you see one?  I have a theory about this, which is that my books are just too damn brilliant.  Ahhh yes, it all makes sense now.  People hate what they don’t understand—look what they did to Galileo!  I’m ahead of my time, that’s my problem.  No doubt fame and fortune will come after I’m dead, which sucks because then it’ll be almost impossible for me to enjoy it.

    Then again, maybe I’m just a dinosaur.  Maybe my books are too weird, too offensive to ever hit the big time.  That’s my fourth pet peeve: readers who see genre novels as the last bastion of safe, wholesome, family-friendly entertainment, and are appalled when an author like myself betrays that trust.  Why do I do it?  Because one thing I loved about books as a kid was their often shocking frankness compared to the banality of television and most mainstream movies.  Books could show you things no other medium could…at least not without an X rating.  These days there are more and more junior Ayatollahs out there trashing any novel that dares to depict sex, swearing, or whatever other common everyday occurrence they deem sordid.   That’s a real shame, because to treat ordinary sexuality as something taboo is not only silly but perverse.

    My last pet peeve:  People who abuse the term “info-dump.”  I’m reminded of the emperor in Amadeus complaining of Mozart’s “too many notes,” or of the students in Holden Caulfield’s composition class gleefully screaming, “Digression!”  What the heck does “info-dump” even mean?  It’s a vague and purely subjective concept–one man’s “info-dump” is another man’s fascinating factoid.  Many of my favorite books have long tracts of exposition—think of Dune, Lord of the Rings, I Claudius, Moby Dick, or the works of Proust, Dickens, Tolstoy, Vonnegut—in fact, just about every great author in history.  Seeing major works of fiction (not that I’m speaking of my own work—okay, I am) subjected to this kind of bean-counting is like witnessing the show trials of the Khmer Rouge. It’s a travesty.

    Wow, now I feel really bad.

    Thanks for reading!

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  • A picture of me dancing around the vaguely amused author David Anthony Durham, offered as a means to brighten your mood just before bringing it down again with my negativity.

    Pet Peeves? Of the authorial/writerly sort, I assume?

    (Yes, I know the topic to the right very clearly reads “Pet Peeves in Writing,” but I only saw this after I’d finished writing/shitting this post. I’m pretty sure the email I received just specified “Pet Peeves” as the topic, but it’s entirely possible that I purposely misread it so that I could be allowed to complain about authors. I’ll leave it up to you to decide which scenario is true.)

    Oh, now you’ve done it. You’ve gone and given me—literally and figuratively—the worst topic you could’ve given me. Why is it the worst? Because now I feel justified going on a rant. That’s bad for me, but even worse for you: I’m just awful when I get this kind of podium. You’re gonna hate it.

    I’d like to not get into it, but I’m powerless, perfectly powerless, to stop myself. But I will restrict myself to five.

    What? Only five!

    Yes, only five. Otherwise I might burst into flame.

    Anyway, I hope you like swearing. Here goes:

    #

    1. When authors conflate their identities as “fated artists” in order to separate themselves from “normals.”

    Ugh. I absolutely hate this. Is it not enough to be published; you have to go around constantly telling everyone how you were born to be a writer?

    I mean, seriously: Fuck. Off.

    A writer is not an extra-special sort of creature fated to the pure act of storytelling. No, he or she is merely a person who is compelled to sit down and write, and maybe thereafter edit and submit. Sure, perhaps some people are born with greater intelligence, or, I don’t know, “narrative drive,” but that’s not a direct path to Author.

    What irks me immensely is how authors use this self-designation (knowingly or not) to separate themselves from all the shlubs who don’t write. “Oh, yeah, I was born to do this,” basically means, “Oh, yeah, and you weren’t, dipshit.” It’s the classic way for a self-conscious wannabe-artist motherfucker to legitimize herself or himself.

    On that note…

    #

    2. When authors use semi-mystical terms to describe their process.

    I bet you’ve heard an author say something stupid like this: “I didn’t intend to create the character of Klak-Tiku’Manis in Pegasus Kings of Unicorn Hill. My characters spoke through me and demanded his creation.”

    Gag me with a goddamn spoon. Seriously.

    You are not the Oracle of Delphi, Mr. or Ms. Author. Unless you literally believe yourself to be channeling some arcane/supernatural force when you write—in which case I’ll just shake my head in atheistic wonder—you are simply responding to your own still small voice in your head that all of us respond to without being entirely aware. Call these the urgings of the unconscious mind if you want, but don’t act as if you are being led by creations of your own, uh, creation.

    But anyway, why do I hate this so much? Well, largely for the same reason that I hate the previous pet peeve: using semi-mystical terms is another way authors separate themselves from non-writers (or from other, less enlightened, authors).

    At first, it may seem that saying your characters speak through you is a modest position: “I am but a humble vessel.” But I think that’s bullshit. Saying you’re a vessel is the same as saying you are communicating on a higher level than others—that you are the bearer of special knowledge—that some force is demanding that you, oh-so-special-you, need continue being a Writer.

    Shut the hell up. You’re an embarrassment to people who do the hard work of writing without using stupid and falsely humble (not to mention irrational) explanations to prop themselves up.

    #

    3. When authors tell other folks how to write “properly.”

    Okay, first off: advice is fine. If people seek it, by all means give it. Same goes for if you write a book and people buy it—clearly, they want what advice you have to offer.

    The operative words above are, “seek,” “give,” and “offer.” Unless advice is sought after, don’t give it. If you have advice to offer, by all means offer it as opposed to throwing it in the other person’s face.

    Yes. This is my impressed face. Your advice was THAT good.

    A little story to illustrate why it drives me nuts when a person doesn’t understand these distinctions: I’ve got a very good writer friend, a person whose company I really enjoy (and still enjoy, regardless of this one hiccup). A couple years ago, she was still working on a book—a book she’d been working on for some years—while I had recently completed my first draft of No Return. This minor disparity did not stop her from often advising me about how to write more often and at greater length. She insisted that my writing would be better if I just let go of the inner critic and wrote, putting the editing off until later.

    Now, I didn’t tell her how greatly this annoyed me because—well, what would’ve been the point? Perhaps she was right, and that my writing would improve dramatically if I switched up my approach. But… I had just finished my first novel, largely to my satisfaction (and eventual sale), while she still continued to struggle with hers. Though I wouldn’t usually let this fact influence my judgment of her (I mean, hey, I didn’t complete any of my writing projects for the first 25 years of my life! Who’m I to judge someone else for not being finished with something?), in this context it simply exacerbated my annoyance.

    I mean, who was she to tell me my process wasn’t working as well as it could? And over and over again, ad nauseum!

    Hopefully, it’s clear why that situation annoyed me, but there’s a deeper reason beyond the delivery (and the timing of the delivery) why such advice grinds my gears. It’s because giving the advice presumes that there is a proper way to write, when obviously—demonstrably—there isn’t. I know a great many people will say that it “works better this way,” but there are a great many people who produce wonderful (and mediocre and awful) work in another way entirely.

    #

    4. When (male; often fantasy) authors can’t write female characters.

    Jesus. Seriously? Because a character has a vagina you’re writing skills fall out of your butt?

    It’s a fucking person, for fuck’s sake—not an alien.

    Writing a woman need not require any special contortions or anything. Okay, it might involve being aware of your own prejudices and how they infect your writing, but becoming aware of your own prejudices is all part of becoming an adult.

    Oh— What? You can become an adult and still be a complete and utterly obvious bigot (and still get published)…?

    #

    5. When (male; often fantasy) authors can’t write female characters, and oh-by-the-way rape them over and over again in their fiction. (Yeah, this is an old pet peeve of many authors and readers, but it still happens all the time.)

    Once more—and with real feeling, this time—seriously? What you are if you do this is a piece of shit mixed with bloody snot. What you are is a gross little manchild who can’t conceive of developing a female character without the trauma of rape in her past. You are an uncreative bigot, and you’ve probably got genital warts.

    And don’t start with the realism shit, idiot. You’ve got dragons flying all over the place and people throwing purple thunderbolts, so clearly you’re not that interested in realism. No, what you are interested in is the realism of rape. You need to make sure you portray your society as actively, rapishly, rapetastic.

    Because why?

    Oh, I don’t know, because you’ve utterly failed to look inside yourself and excise those ugly, misogynistic little bits? Because you’ve managed perfectly to internalize without interrogation the privilege you were born to? Because you’re just shit at life?

    Yeah, those reasons.

    Now, please don’t get me wrong; there are valid reasons to put a rape scene or several in a story. But a pattern of doing so without a compelling—and compassionate—reason marks you as venereal slime.

    #

    Okay, I’d better actually stop at five like I vowed to, because my clothes are beginning to smoke. Hopefully, I’ve not offended anyone too much with my language or my ridiculously strident pronouncements. I spoke with great certainty about people’s intentions, and obviously I can’t read those.

    Still, I’m not wrong. (This is how a reasonable person thinks, right?)

    See you next week, xox and all that!

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  • I’ve started writing a novel two times, and only finished once.

    (For the purposes of this post, I’m not including my current project, the barely begun sequel to No Return. … Did I mention it’s barely begun? Yeah, let’s not talk about it. It’s a sensitive topic.)

    #

    Attempt #1:

    In October of 2007—right around the time I decided that probably, most likely, very possibly, maybe, I was going to start treating this whole writing thing like a serious enterprise—I resolved to take part in NaNoWriMo.

    Honestly, even though I’d never attempted anything over 10,000 words, it never occurred to me not to outline the project beforehand. It just made sense. I figured writing 1,700 words a day would be hard enough, so why make it even more difficult by not having a clear path every time I sat down? I made sure I had defined assignments, the surest course possible. I wrote up character profiles, drew maps, etc.

    …and then, y’know what happened? Two weeks after beginning, I quit.

    Even with the outline, it was too difficult.

    #

    Attempt #2:

    In July of 2010—having just completed a semester in my MFA program working with James Patrick Kelly; a semester wherein I’d disappointed myself and probably Jim by producing very little new short fiction—I resolved to try writing a novel again, and this time succeed.

    Under the tutelage of Elizabeth Hand, I came up with a rough concept (in the beginning, it was simply “Space Opera Without the Science”), took a title one day after feeling inspired by a Brakes song (the lyrics of which, oddly enough, bear not even a passing similarity to what I would write in the novel), and then got to work fleshing out the details of my narrative.

    My primary tool? An outline.

    No, having failed one time didn’t cause me to doubt the wisdom of using this method.

    Why?

    Because I knew myself. I’m a whiny-baby man-child who gets frustrated and discouraged at the slightest little speed bump during the writing of a first draft (regardless of the length), so I figured it wise not to give myself any room to stall out. Insuring an unambiguous goal each day seemed not only smart, but necessary in order to keep myself from failing at the long form a second time.

    Thankfully, I got through the first draft.

    This fact still surprises me.

    #

    Here’s the point, I guess:

    Writing is a supreme effort. It’s guts and blood and puss and a sore goddamn back—at least, if you want to be good at it. (Sure, there may be people who are just abnormally talented and never have to struggle at the craft, but you and I aren’t those people. If we were, we wouldn’t be engaged in this right now. We’d be breezing though yet another genius opus.)

    And yet… many people resist outlining. It boggles the mind.

    My advice? Use every tool available to you. Don’t close your mind off to the outline. You may not need it, after all, but what’s the harm in doing it?

    You’ll learn something.

    Your creativity—your freedom to innovate—won’t be hampered.

    You’ll still find room to surprise yourself.

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  • Start with a plot.

    Plotting a novel is the easy part.  The fun part.  Plot ideas are a dime a dozen; if not for the unpleasantness of having to fill hundreds of pages with actual writing, anybody could be an author.

    No wonder authors are so often approached by well-meaning folks who want to partner with them, offering to supply the book’s all-important plot if the author will do the writing—with profits to be evenly split, of course.  The implication being that such a swap favors the author, who can now dispense with the most crucial part of the job and just do what he or she does best: typing.

    This is why most movies and TV shows are so terrible, because Hollywood is full of overpaid hotshots who think they are geniuses because they get big bucks for a 10-second pitch:  Titanic meets Twilight—bang!  Just hire some hack to write it, cast a couple of attractive stars as the leads, and you’re home free.  Pennies from heaven!

    I’m not bitter at all.

    A plot by itself is nothing.  It’s a synopsis, a rough sketch, nothing more.  If all you have is a plot, you have bones with no meat on them.  In other words, you have garbage.

    That’s the real job of being a writer: figuring out all the little details that flesh out the plot, flavoring the tale with interesting characters and complex tensions—making it personal.  Otherwise, why should anyone give a damn?

    The difficulty of this is that there is no easy way to do it.  In writing my own novels, I usually start by sketching out the plot, then come up with a chapter outline in which I work out the actions and motivations of my characters.  I take a lot of notes as new things occur to me, constantly revising the outline.

    This process is reassuringly technical and methodical, making it seem that writing the actual book will be easy—just a matter of following the diagram and filling in the blanks.

    No.  It turns out that plotting a novel is sort of like building those ACME products in the Roadrunner cartoons—it looks good on paper, but the reality is like running headfirst into a stone wall.  It’s work—every word, every sentence, every page has to matter, has to flow, has to surprise and delight the reader, and all your careful notes and diagrams are utterly worthless for the major part of the task at hand, which is to WRITE WITH FEELING.

    And for this, sorry to say, there is no convenient shortcut.  You can’t just paint a tunnel on the wall; you gotta dig.  Dig deep.

    Thanks for reading!

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  • We’re talking about the joys of research this week, and I can simply direct your attention to the picture accompanying this entry as evidence of the joy of research. Mmmmm. Books. However, there’s a seedy underbelly to research wherein you end up with shelves like this. This is the “Occult Wall” in my office–just the books that reference the occult history of the world.

    You can go too far with research. You can wander off into the wilderness and never find your way back, which is detrimental when you have a book deadline.

    Most of the Occult Wall was put together while working on Lightbreaker and Heartland, the first two volumes in the Codex of Souls (also from Night Shade Books). More than a few of these books I’ve not read all the way through, mainly because I bought them when I was “doing” research for the book. When the actual plot of the book went in a different direction, well, I still had the research material. That shelf there–the second one down from the top on the far left–none of that made it into the final draft.

    For Earth Thirst, I wanted to not stress my bank account unnecessarily, and so I purposefully did only the minimum research necessary to keep the plot moving. Once I got a draft of the book done, only then did I go allow myself to do the heavy research. I still only ended up reading half of the books I picked up, but this time I only bought a single shelf’s worth instead of an entire bookcase. In some ways, this mirrors the respective protagonists of the aforementioned books: Markham lives in a very symbolic world, one that is rich with layers of inference and meaning; Silas is much more pragmatic, only bothering with concrete details that get him from point A to point B.

    Midway through writing Earth Thirst, I got a call from Night Shade asking about a series title. “Are we doing a series?” I asked, and they just laughed. They know my predilection for research, you see. They remember the conversation we had one night at a convention where I rattled off the very explicit ten volume plan for the CODEX books, even though they had only bought two. After we settled on The Arcadian Conflict, I yanked about thirty thousand words out of the manuscript for Earth Thirst because, well, it’s plot that can be saved for later.

    The other half of the books on my Arcadia research shelf are about dirt. Who knew there were so many books written about dirt?

    That phrase comes up regularly during research. Who knew? More than one book owes its genesis to that phrase. Research used to scare me; now, I fear it for a different reason entirely. I have a book to finish. It has a defined scope. It’s supposed to come in at one hundred thousand words. Research can upset all of that.

    How many books are there in The Arcadian Conflict? I’m not sure. But let me do a little research and get back to you.

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  • Me, responding to the thought of doing research.

    Tips: The Joys of Research.

    This is my topic? Really? Oh, good grief. JOY and RESEARCH do not belong in the same sentence—or even the same thought.

    A research project is what a teacher assigns to a student in order to destroy that student’s joy. A research partner is someone who leaches joy from your life.

    Research is to joy, as a knife wound is to… an orgasm?

    RESEARCH

    No, I don’t like research; I think that’s clear. I write about people on other planets in order not to have to do too much research.

    (Okay, that’s not the whole reason I write about people on other planets—it’s not even one of the main reasons, honestly—but it is one of the reasons.)

    #

    I mean, think about this situation:

    Your name is Connie Willis. You write a two-part novel called Blackout/All Clear, which uses London as a set piece. Many, many readers in the UK criticize you—rather harshly—for your horrible mangling of the city’s geography. You are derided as yet another American author appropriating Merry Ol’ England for your own use without doing the proper research.

    And so you feel like a fool. A failure. Why-oh-why did you ever try to write about REAL PLACES?

    But wait…

    Your novel goes on to win the Nebula.

    And then it wins the Locus.

    And then—then!—it wins the Hugo.

    #

    So, to recap what we’ve just learned: Unless you’re seeking the approval of Londoners, research is unnecessary.

    Yay! No more research for me!

    #

    #

    The cover of NO RETURN, sans design elements. Art by Robbie Trevino.

    Zachary Jernigan is the author of NO RETURN, which comes out from Night Shade Books on the 5th of March, 2013.

    He wants to make it clear that the above is not intended to denigrate Connie Willis, a great author of many great books, including BLACKOUT/ALL CLEAR. He has no idea if the geography in her book is off, being entirely unfamiliar with London. He does, however, think it’s awesome that her book could win on literary and speculative merits while still being so (apparently) off on so many of the detaily bits.

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  • According to Robert Graves, the Roman emperor Claudius was a stuttering, gimpy intellectual who nevertheless managed to conquer Britain with minimal Roman losses. Instead of praising him for it, his critics complained that his victory “smelled of the lamp”—meaning it was not the honorable result of straightforward manly action, but a cheap trick conjured up by an overgrown schoolboy fingering his books in the unwholesome light of stinky oil lamps. The implication being that by studying the problem in great detail, and solving it without vast casualties, Claudius had cheated.

    Ah, the rewards of research.

    Research has changed a lot since I first started writing.  It used to mean spending a lot of time in libraries and bookstores, which I loved doing anyway, but now of course Google has made that kind of fact-finding obsolete, so that with a minimum of effort anybody can find out anything about anything.  Knowledge is cheap: the smartest person on Earth is no match for a schmuck with a Smartphone.

    Ah well, life experience is the best kind of research for an author anyhow. That’s been the basis for most of my books—I always start with a solid core of personal experience and then build the story around that.

    For instance, my first novel, Xombies (re-released as Xombies: Apocalypse Blues), is about a girl escaping from a zombie-like plague, who takes refuge aboard a nuclear submarine.  This sub plot was no accident—I actually worked at a company that manufactured nuclear submarines, which was where the idea first hit me that a submarine could be the ideal vehicle for an I Am Legend-type story.  Once I had that piece of the puzzle, the book came together very quickly.

    Personal experience also informed my novel Enormity, which is the tale of a nebbishy American living in Korea, who suddenly finds himself transformed into a sky-high colossus.  Well, the colossus part I made up, but I already knew a bit about Korea, having lived there for three years.  The main research I had to do for that book was on the physics of scale, with a bit of quantum mechanical jargon to “explain” how it all happened.  There is a kind of poetic Jabberwocky quality to this stuff—it’s not necessary to know what any of it means.

    Likewise, technical jargon is used satirically in my novel Mad Skills, the story of an ordinary teenage girl whose brain is damaged in an accident, but who is given a second chance by the miracle of science—specifically, a computerized brain implant that makes her a walking, talking, ass-kicking search engine.  Of course, total knowledge has its downside; not many of us want to know the whole truth about ourselves, or the horrors perpetrated for our convenience.  When the girl fights back against those who would exploit her, she turns ordinary household items into deadly weapons.  This was a fun part of my research on Mad Skills, playing MacGyver by combining a bicycle and a chain saw to make a motorcycle, or building a shotgun out of a blowdryer, a shower-curtain rod, and a can of hairspray.  Don’t try this at home, kids!

    My most recent book, Terminal Island, is practically a memoir of my experiences on Catalina Island…though with the addition of a murderous death-cult.  In setting the scene for Terminal Island, I deliberately avoided researching modern-day Catalina, preferring to draw on my more dreamlike childhood memories of the place.  Most of my research was on ancient religions and their rites, particularly the cult of Dionysus, but I already had a bit of background on this, having studied the Greek Myths in college.  Once again, the point of using such material wasn’t to deliver a history lecture, but to plausibly bring the gruesome past into the present—the reader is not required to have any expertise.  In fact, the book is probably is more horrifying without knowledge of its historical basis, because then it is all just a surreal nightmare.

    Thanks for reading!

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  • Silas, the protagonist of Earth Thirst, is a career soldier. He’s fought in many, many wars, going all the way back to the granddaddy of all conflicts–the Trojan War. He’s been in his share of scraps, dust-ups, brawls, riots, melees, and Stupid Shit That Goes Down Out Back By The Dumpsters. His first (and favorite) weapon was the kopis, the long knife used by the Greeks. He is familiar with the Roman gladius, the Norse arming sword, the Crusader’s longsword, the Mamluk’s sabre, the Zweihänder, the rapier, the epee, the cutlass, the bayonet, the Bowie knife, the tactical knife, the machete, and the Ginsu knife. The firearm list is even longer. As you can imagine, writing fight sequences for him can get technically complicated.

    I used to love writing fight sequences because they required little dialogue or plot. They were all about action–moving pieces around on a board. In the last few years, though, I’ve been involved in a project that takes its fight sequences very seriously (the three volume historical adventure novel, The Mongoliad). One fight sequence in that project took us four months, three drafts, and a half-dozen expert consultants to get right. We shot a lot of choreography video for a fight that lasts about a minute and a half. Most of that video is our experts going into the weeds on their various martial arts to illuminate subtle intricacies of the techniques. Hours of video. Hours of work. The fight lasts less than two minutes.

    It’s easy to get fight sequences wrong. In more than one hotel room, I’ve pushed furniture around to make enough so that I can step through the physical movements of a fight sequence. I’m not doing yoga. I’m trying to replicate the body mechanics of How Not To Get Hit By A Longsword. I had been vetting sword fights for about a year and a half when it came time to write Earth Thirst, and I was really tired of fight sequences.

    But here’s Silas, and as tired as I am, he’s infinitely more tired of fighting. At the very least, it would be a rare fight that would interest him enough to warrant mentioning in his narrative. They were like brushing your teeth, eating lunch, or trying to remember where you put your car keys last night: the banal details of your life that no one cares to read about. And there is an efficiency here, as well. Like all repetitive actions that bore you, you learn to finish them very quickly.

    Suddenly, the fight sequences in Earth Thirst became intriguing puzzles. How could I finish them as quickly as possible? What was the most brutally efficient method?

    Which is how I ended up with Silas and Phoebe taking on a several carloads of mercenaries with just a couple of handguns and a scooter . . .

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  • There! To the right! You see those two awesomely-outfitted dudes there? The guy in the air is Vedas (one of the main characters in No Return, my upcoming novel from Night Shade); he’s about to land a concussive blow to the other guy. Why is he going to do this? Because he’s in the arena, refusing to lose. It’s what he does.

    #

    Last post, I said I’d show you cover art if I had it.

    And I do, so I am!

    Isn’t it fucking brilliant? Sorry for the language and all, but seriously… Fucking Brilliant, right? It came out of the artfully awesome brain of Robbie Trevino. It’s his first-ever book cover commission, adorning my first-ever published novel!

    If it seems like I’m crazy excited, good; it means I’ve properly communicated my exact emotion.

    #

    The funny thing is that, when I first saw the cover art, I had a moment of doubt – not about the coolness of the art itself, which is undeniable, but about my novel. For a moment, I doubted that there was enough action in my 110,000 words to support such an awesome image. I had to remind myself of all the ass kicking and running around, not to mention exploding, that occurs in No Return. And after reminding myself of that, I had to remind myself that over time I’d grown to think of the action scenes as some of the best in the book.

    That’s a lot of reminding about material I after all wrote – but you see, I don’t typically think of myself as the kind of writer who places a lot of emphasis on action. In fact, when I saw what this week’s theme was , I got a little nervous.

    Damn, I thought, I’m not really good at action scenes.

    It’s largely an issue of difficulty, I guess; my default setting is to go internal and avoid the external, because navel-gazing feels relatively easy for me while describing a bar brawl doesn’t. Making any scene active is hard, of course, but crafting a true action sequence – which may include not a word of dialogue to break it into more manageable bits – causes me to break out in an icy-hot sweat.

    Still, that doesn’t mean I’m bad at action scenes, does it? I mean, just because I enjoy writing a conversation in a coffee shop more than writing a car chase, it doesn’t necessarily follow that I’m better at the former and worse at the latter. I enjoy skateboarding, for instance, but I still suck at it; conversely, I hate office work, but I’m pretty good at it.

    #

    When I started outlining No Return, I knew I had a tough task ahead of me. The most I’d ever written on a single project before giving up was 20,000 words. My short stories rarely rose above the 7000-word mark. All of these pieces, the finished and the unfinished (there were many more of those, by the way), contained only about 3 or 4 really active scenes. The thought of crafting a NOVEL, not to mention an EXCITING NOVEL FILLED WITH ASS KICKING AND RUNNING AROUND AND EXPLODING, filled me with some profoundly well-deserved dread.

    Still, with great fortitude (otherwise known as fear of looking like a fool for committing to something and failing) I got through a first draft, and overall wasn’t too displeased with the action scenes. They were pretty good, actually.

    We call this denial, or if we’re being very kind, charitable forgetfulness.

    My action scenes stunk! I realized this pretty early during my first revision (okay; on page 1). Of course, in my first draft a great deal of the writing was crap, but when the idiot-me of a couple months earlier got around to describing the kind of physical movement you need in order for action scenes to work, it was like the worst thing I’d ever read.

    All right, it wasn’t Eye of Argon bad, but it was bad.

    “Wait, what? Whose arm is doing that? Where is her leg right now? The statue exploded into its own shadow? How the hell does that work? What was I thinking?”

    #

    Unfortunately, writing action scenes was not like doing office work. I hated doing it, and I stunk at it.

    #

    During that first revision, I had to keep reminding myself that removing the action scenes was not an option. I couldn’t have my characters just walking slowly from place to place, thinking deep things, talking now and then, and never getting into any physical encounters! A good portion of the novel involves professional fighters traveling over dangerous ground to attend a fighting tournament.

    I wanted the reader to see, to feel, to hear muscles stretching and pulling, fingers curling into fists and smashing faces! I wanted the reader to live acts of acrobatic sex and sudden violence! Hell, I wanted explosions!

    I resolved to improve my action scenes, and then went about it in kind of a barbarian way. If it required heavy thinking to identify just why a certain physical action didn’t make sense, then clearly it should be rewritten from the ground up; the resulting sentences should be clear, concise, uncluttered. Simple. Basically, I decided that heavy thinking should be avoided in action scenes. Maybe some genius writers can brain it up in their action scenes, but I decided that mine should reflect the state of mind I experience while engaged in action in real life.

    The writing that resulted was, at best, bland.

    But at least I understood what was happening. I had a framework upon which I could expand. Over the course of revisions, I did expand the scenes into something more interesting (I think) than a step-by-step instruction manual.

    #

    Understand, though; despite the fact that I’ve found a way to write action scenes that please me, I don’t recommend my technique – which, in case I haven’t made it clear, consists of writing confusing scenes the first time around, scrapping them, rewriting them in caveman-simple sentences, and then going back to add detail enough to make them interesting. It’s a long, annoying process.

    My recommendation? Write action scenes well the first time around. In fact, this is my overall writing recommendation: Do it right the first time. And be quick with it.

    Just be an abnormally talented person, basically.

    Of course, this is not practical advice. (Unless it isn’t for you, in which case you’re awesome and I hate you.) Unfortunately but most likely, the majority of writers struggle with action scenes. Yes, even if they like them.

    Why? Because they’re hard to get right. You can flub some dialogue and people will likely forgive you, but if you confuse the reader during a high-speed bank robbery getaway, or simply break that headlong flow, they’ll be awfully disappointed. Remember, action scenes are supposed to propel the reader forward without too much cerebration. (Which is not to say they’re mindless; merely that they’re primarily stimulating a non-analytical portion of the brain.)

    Let’s admit it, we like action scenes, don’t we? And for good reason: done well, there are few things that get us readers as pumped up. Though I haven’t placed a heavy emphasis on action in my writing (that is, before writing No Return), there are few acts that will make me more jealous than reading an awesome action scene – the kind that makes my fists clench, my head nod, my mouth form a tight smile of encouragement.

    The sort of scene that makes me root for someone, that makes me hear power chords.

    #

    Damn. I didn’t intend for this post to be so Zack-centric, so this-is-how-I-overcame-ish. I don’t want to keep talking about MY NOVEL all the time, bringing the conversation back around to me AND DID YOU KNOW I HAVE A NOVEL COMING OUT AND NOW I’M GOING TO EAT YOUR FACE AND *GROWL GROWL GROWL* *CRUNCH CRUNCH CRUNCH* … *RIP* *TEAR* *SCREAM* …

    *DEMOLISHES ENTIRE TOWN WITH OWN SELF-INVOLVEMENT*

    …because that can get old, real fast.

    Still (to bring this post full-circle), I’m excited about my book coming out, and the excitement spills over into everything I do. I hope, if you’ve been struggling to write an action scene, that my perspective, as self-indulgent as it may be, makes your own struggle a little easier. Or at least a little more bearable.

    Take care! I’ll see you next week!

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