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Posts in the "Action Scenes" Category

  • Earlier this week, Betsy and Michael wrote about fight scenes. I thought it would make sense for me to share my thoughts on the same topic.

    The fact of the matter is, though, that this is another subject I already covered in a blog post back in 2011, and I find I don’t have anything new to say. So with your indulgence, I’m once again going to take the lazy way out and repost a lightly edited version of that little essay here. I hope you enjoy it.

    HOW REAL DO YOU WANT IT?

    People sometimes lose bladder control when they’re terrified, and going into mortal combat for the first time is surely terrifying for many. When someone has just been killed or mortally wounded, he sometimes evacuates his bowels.

    Bearing these facts in mind, remember the Company of the Ring in the Mines of Moria, with the orcs, trolls, and eventually the Balrog closing in. The hobbits have had some close calls before this, but this is the first time they’re going to draw their blades and fight for their lives.

    Now, my question to you is this: Would you have enjoyed The Fellowship of the Ring more if Tolkien had told you Frodo and his buddies from the Shire peed their breeches, or that a thick stench filled the air as dying orcs took dumps in theirs?

    How about Star Wars? Would the movies be more fun if dying Stormtroopers were crapping in their armor on all sides?

    Taste is an individual thing, so I hesitate to generalize. But I’m going to go out on a limb and guess that for most of us, the answer is no.

    My point is that a writer needs to consider the tone and dramatic effect he’s going for, include details that will support them, and omit details that will undermine them.  In real life, killing a foe up close and personal is a brutal, nasty business even if it’s a master like Miyamoto Musashi doing the slaughtering. But if you’re writing a lighthearted story about a daredevil hero who cracks jokes as he swashbuckles his way unscathed through peril after peril, that’s not the way you want to play it.

    And there’s nothing wrong with writing that swashbuckler. As long as you succeed in entertaining, it doesn’t matter that your depiction of combat isn’t realistic. In fiction, which is untrue by definition, realism isn’t an end in itself. It’s an approach. It’s one tool in the writer’s toolbox.

    Of course, in a different kind of story, it’s a tool you can use to good effect. In fact, if your tone and general subject matter have conveyed to the reader that by God, he’d better fasten his seatbelt and have his barf bag on his knee, because this is going to be gritty, you have little choice but to deliver on that. Otherwise, your audience will stop taking the story seriously.

    My impression is that few modern fantasy writers actually deliver either the squeaky clean violence of an Errol Flynn movie or the uncompromising gruesomeness of a splatter flick. Most of us work somewhere in the middle.

    Of course, there’s more to realism than how graphic and disgusting you get with the blood, guts, and excreta. One staple of vintage swashbuckling movies is the protracted duel between the hero and the main villain, both of whom are master swordsmen. On and on it goes, as the combatants fight on tabletops, up and down staircases, kick furniture at each other, swing on chandeliers, etc. For an example, check out the climactic fight in the theater in Stewart Grainger’s Scaramouche.

    I’m a fencer, and I’ve watched many other fencers, some of them extremely accomplished, play our game, and I’m pretty darn sure this kind of thing rarely if ever happened. Once somebody starts attacking in earnest, either he scores or his opponent scores in under a minute. Often, within a very few seconds.

    Now admittedly, sport fencing, where you’re only fighting for fun or a medal, is different than fighting for your life. The great fencer Aldo Nadi fought one actual duel and wrote about it in his autobiography. Dueling required him to abandon flashy, explosive attacks and employ a more cautious and basic form of swordplay.

    We can assume other real-life combatants might well take it slow at first. They’d stay out of the distance, circle, feel each other out, and look for openings. Still, once someone decided to make his move, either he or his adversary (or both) would likely draw blood shortly thereafter.

    Does this mean you should never write the protracted duel? No. It means you should recognize it’s swashbuckling romanticism, not realism, and if your story has been realistic up until now, the shift may put readers off.

    Speaking of protracted, a writer also needs to evaluate how many moves to describe in detail. If your hero is standing in a shield wall fighting wave after wave of onrushing goblins, it’s probably a bad idea to lay out, cut by cut and shield block by shield block, how he slays every one of the critters that end up heaped in a bloody mound before him. You risk turning what should be thrilling into tedium. The sequence is likely to work better if you only go into detail about killing the first one or two goblins, one or two critical moments in the middle of the battle, and how it all works out in the end.

    Finally, let me note that there is a kind of realism that’s important in any action scene, no matter how swashbuckling or flamboyant the story. The fight choreography has to make sense on its own terms.

    I recently read a James Bond novel written by one of the writers who continued the character after Ian Fleming’s death. On one page, Bond is handcuffed. A little farther along, he isn’t.

    The novel is full of glitches like that. And in a story where the action scenes are critical to the reader’s enjoyment, they absolutely ruin it.

    So don’t write a scene where the hero is in front of his enemy one instant and then behind him the next, with no explanation of how he got there. Don’t have the hero and villain grappling and then say one of them runs at the other. It won’t work. You have to visualize a fight and be sure the sequence of moves actually could unfold in the way you want.

    If you doubt your ability to do that, the other option is a less detailed, more impressionistic style of writing. Just tell the audience the hero cut down the ogre with a whirlwind flurry of slashes and let it go at that.

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  • A big thanks to Betsy for coming up with a fun topic this week, as I was heading into Wednesday with a big heap of nothing in mind. Only thing I had was a quick mention of the giveaway I’m running over on Goodreads — check it out!

    Let’s talk action. Fight scenes are a nigh-universal topic for genre writers, and given that I’ve written a wide variety of battle scenes in The Daedalus Incident, I feel I’m on firm ground here. After all, the book includes two separate ship engagements in the Void and one upon the seas of Venus, a full-scale boarding action, several gun battles and sword fights, a Martian sand beast and 22nd century astronauts with microwave emitters trying to contain rioting miners.

    And that’s before the climax.

    There’s a lot of moving parts in battle, and unless you’re dealing with a particularly key duel between two people, it’s tough to cover every single bit of the action. As Betsy pointed out, a detailed analysis of every parry and riposte would become tiresome. Furthermore, realistic combat takes very little time. If you caught the Olympics this past summer, you might have noticed the speed at which the fencing matches took place, with each point determined in probably ten seconds or less. Cinematic sword play and firefights have their place, but unless you have a good reason for drawing out that tension, they can bore quickly.

    When writing action and battle sequences, I adhere very closely to a single character’s point-of-view. Getting into the heads of multiple combatants can result in a lot of thinking and words spilled over less than a minute of narrative time. I also tend to build the tension well before shots are fired and steel meets steel. People who have experienced combat have reported immense tension heading into a potential battle situation and incredible stress afterward – but during, they’re just on, allowing their training to take over. Building up tension before, and the shakes after, can be very effective.

    When it comes to the actual melee, I tend to be economical with my writing. Nobody wants to read about crimson droplets of spilt blood streaming down the sides of pitted steel as the barbarian, with a wicked smile upon his horrible mien, reaches back for the final, mighty, killing blow.

    See what I did there? I described a split second of action in a sentence Twitter would reject as too long. Action is fast. The hero dodges, backs up. Enraged, the barbarian swings blindly. Ducking, the hero swipes his blade across his foe’s abdomen. Another scream. Another wild swing. But the barbarian’s tired now, clutching his midsection. The hero knows. It’s time to end this.

    Again, see what I did there? Staccato sentences – even sentence fragments (gasp!) – can build tension. That’s not to say you have to go Full Hemingway, but it’s a neat little trick.

    Now, the nice thing is, you can focus on your hero defeating the barbarian, then when said baddie is dispatched to his final reward, you can draw back and give a fuller accounting of the great battle in which this duel took place. You could even pull in and out, from micro to macro, in the course of a long battle. Perhaps the general glances up to see his left flank collapsing, and shouts for reinforcements before diving into the fray once more. You get the idea.

    My ship-to-ship engagements have run pretty much the same way, because in the end, you’re down to one ship against another, with the hundreds of souls on board each vessel working in concert. I stick with my POV character in these as well, because not only can you see the battle from a human perspective, but you can understand the carnage as well.

    Now, I may play with all this in the future, but this is what worked for me in Daedalus. Especially with the sand beast. Terrible creature, that. Huge, sharp, nasty, pointy teeth.

    Michael J. Martinez is the author of The Daedalus Incident, coming May 7. If you’d like to win an advance galley copy of the book, and see what all this business with the Martian sand beast is about, be sure to enter the Goodreads giveaway before March 28. In the meantime, you can check out Mike’s blog at www.michaeljmartinez.net and his Twitter feed at @mikemartinez72.

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  • Silas, the protagonist of Earth Thirst, is a career soldier. He’s fought in many, many wars, going all the way back to the granddaddy of all conflicts–the Trojan War. He’s been in his share of scraps, dust-ups, brawls, riots, melees, and Stupid Shit That Goes Down Out Back By The Dumpsters. His first (and favorite) weapon was the kopis, the long knife used by the Greeks. He is familiar with the Roman gladius, the Norse arming sword, the Crusader’s longsword, the Mamluk’s sabre, the Zweihänder, the rapier, the epee, the cutlass, the bayonet, the Bowie knife, the tactical knife, the machete, and the Ginsu knife. The firearm list is even longer. As you can imagine, writing fight sequences for him can get technically complicated.

    I used to love writing fight sequences because they required little dialogue or plot. They were all about action–moving pieces around on a board. In the last few years, though, I’ve been involved in a project that takes its fight sequences very seriously (the three volume historical adventure novel, The Mongoliad). One fight sequence in that project took us four months, three drafts, and a half-dozen expert consultants to get right. We shot a lot of choreography video for a fight that lasts about a minute and a half. Most of that video is our experts going into the weeds on their various martial arts to illuminate subtle intricacies of the techniques. Hours of video. Hours of work. The fight lasts less than two minutes.

    It’s easy to get fight sequences wrong. In more than one hotel room, I’ve pushed furniture around to make enough so that I can step through the physical movements of a fight sequence. I’m not doing yoga. I’m trying to replicate the body mechanics of How Not To Get Hit By A Longsword. I had been vetting sword fights for about a year and a half when it came time to write Earth Thirst, and I was really tired of fight sequences.

    But here’s Silas, and as tired as I am, he’s infinitely more tired of fighting. At the very least, it would be a rare fight that would interest him enough to warrant mentioning in his narrative. They were like brushing your teeth, eating lunch, or trying to remember where you put your car keys last night: the banal details of your life that no one cares to read about. And there is an efficiency here, as well. Like all repetitive actions that bore you, you learn to finish them very quickly.

    Suddenly, the fight sequences in Earth Thirst became intriguing puzzles. How could I finish them as quickly as possible? What was the most brutally efficient method?

    Which is how I ended up with Silas and Phoebe taking on a several carloads of mercenaries with just a couple of handguns and a scooter . . .

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  • There! To the right! You see those two awesomely-outfitted dudes there? The guy in the air is Vedas (one of the main characters in No Return, my upcoming novel from Night Shade); he’s about to land a concussive blow to the other guy. Why is he going to do this? Because he’s in the arena, refusing to lose. It’s what he does.

    #

    Last post, I said I’d show you cover art if I had it.

    And I do, so I am!

    Isn’t it fucking brilliant? Sorry for the language and all, but seriously… Fucking Brilliant, right? It came out of the artfully awesome brain of Robbie Trevino. It’s his first-ever book cover commission, adorning my first-ever published novel!

    If it seems like I’m crazy excited, good; it means I’ve properly communicated my exact emotion.

    #

    The funny thing is that, when I first saw the cover art, I had a moment of doubt – not about the coolness of the art itself, which is undeniable, but about my novel. For a moment, I doubted that there was enough action in my 110,000 words to support such an awesome image. I had to remind myself of all the ass kicking and running around, not to mention exploding, that occurs in No Return. And after reminding myself of that, I had to remind myself that over time I’d grown to think of the action scenes as some of the best in the book.

    That’s a lot of reminding about material I after all wrote – but you see, I don’t typically think of myself as the kind of writer who places a lot of emphasis on action. In fact, when I saw what this week’s theme was , I got a little nervous.

    Damn, I thought, I’m not really good at action scenes.

    It’s largely an issue of difficulty, I guess; my default setting is to go internal and avoid the external, because navel-gazing feels relatively easy for me while describing a bar brawl doesn’t. Making any scene active is hard, of course, but crafting a true action sequence – which may include not a word of dialogue to break it into more manageable bits – causes me to break out in an icy-hot sweat.

    Still, that doesn’t mean I’m bad at action scenes, does it? I mean, just because I enjoy writing a conversation in a coffee shop more than writing a car chase, it doesn’t necessarily follow that I’m better at the former and worse at the latter. I enjoy skateboarding, for instance, but I still suck at it; conversely, I hate office work, but I’m pretty good at it.

    #

    When I started outlining No Return, I knew I had a tough task ahead of me. The most I’d ever written on a single project before giving up was 20,000 words. My short stories rarely rose above the 7000-word mark. All of these pieces, the finished and the unfinished (there were many more of those, by the way), contained only about 3 or 4 really active scenes. The thought of crafting a NOVEL, not to mention an EXCITING NOVEL FILLED WITH ASS KICKING AND RUNNING AROUND AND EXPLODING, filled me with some profoundly well-deserved dread.

    Still, with great fortitude (otherwise known as fear of looking like a fool for committing to something and failing) I got through a first draft, and overall wasn’t too displeased with the action scenes. They were pretty good, actually.

    We call this denial, or if we’re being very kind, charitable forgetfulness.

    My action scenes stunk! I realized this pretty early during my first revision (okay; on page 1). Of course, in my first draft a great deal of the writing was crap, but when the idiot-me of a couple months earlier got around to describing the kind of physical movement you need in order for action scenes to work, it was like the worst thing I’d ever read.

    All right, it wasn’t Eye of Argon bad, but it was bad.

    “Wait, what? Whose arm is doing that? Where is her leg right now? The statue exploded into its own shadow? How the hell does that work? What was I thinking?”

    #

    Unfortunately, writing action scenes was not like doing office work. I hated doing it, and I stunk at it.

    #

    During that first revision, I had to keep reminding myself that removing the action scenes was not an option. I couldn’t have my characters just walking slowly from place to place, thinking deep things, talking now and then, and never getting into any physical encounters! A good portion of the novel involves professional fighters traveling over dangerous ground to attend a fighting tournament.

    I wanted the reader to see, to feel, to hear muscles stretching and pulling, fingers curling into fists and smashing faces! I wanted the reader to live acts of acrobatic sex and sudden violence! Hell, I wanted explosions!

    I resolved to improve my action scenes, and then went about it in kind of a barbarian way. If it required heavy thinking to identify just why a certain physical action didn’t make sense, then clearly it should be rewritten from the ground up; the resulting sentences should be clear, concise, uncluttered. Simple. Basically, I decided that heavy thinking should be avoided in action scenes. Maybe some genius writers can brain it up in their action scenes, but I decided that mine should reflect the state of mind I experience while engaged in action in real life.

    The writing that resulted was, at best, bland.

    But at least I understood what was happening. I had a framework upon which I could expand. Over the course of revisions, I did expand the scenes into something more interesting (I think) than a step-by-step instruction manual.

    #

    Understand, though; despite the fact that I’ve found a way to write action scenes that please me, I don’t recommend my technique – which, in case I haven’t made it clear, consists of writing confusing scenes the first time around, scrapping them, rewriting them in caveman-simple sentences, and then going back to add detail enough to make them interesting. It’s a long, annoying process.

    My recommendation? Write action scenes well the first time around. In fact, this is my overall writing recommendation: Do it right the first time. And be quick with it.

    Just be an abnormally talented person, basically.

    Of course, this is not practical advice. (Unless it isn’t for you, in which case you’re awesome and I hate you.) Unfortunately but most likely, the majority of writers struggle with action scenes. Yes, even if they like them.

    Why? Because they’re hard to get right. You can flub some dialogue and people will likely forgive you, but if you confuse the reader during a high-speed bank robbery getaway, or simply break that headlong flow, they’ll be awfully disappointed. Remember, action scenes are supposed to propel the reader forward without too much cerebration. (Which is not to say they’re mindless; merely that they’re primarily stimulating a non-analytical portion of the brain.)

    Let’s admit it, we like action scenes, don’t we? And for good reason: done well, there are few things that get us readers as pumped up. Though I haven’t placed a heavy emphasis on action in my writing (that is, before writing No Return), there are few acts that will make me more jealous than reading an awesome action scene – the kind that makes my fists clench, my head nod, my mouth form a tight smile of encouragement.

    The sort of scene that makes me root for someone, that makes me hear power chords.

    #

    Damn. I didn’t intend for this post to be so Zack-centric, so this-is-how-I-overcame-ish. I don’t want to keep talking about MY NOVEL all the time, bringing the conversation back around to me AND DID YOU KNOW I HAVE A NOVEL COMING OUT AND NOW I’M GOING TO EAT YOUR FACE AND *GROWL GROWL GROWL* *CRUNCH CRUNCH CRUNCH* … *RIP* *TEAR* *SCREAM* …

    *DEMOLISHES ENTIRE TOWN WITH OWN SELF-INVOLVEMENT*

    …because that can get old, real fast.

    Still (to bring this post full-circle), I’m excited about my book coming out, and the excitement spills over into everything I do. I hope, if you’ve been struggling to write an action scene, that my perspective, as self-indulgent as it may be, makes your own struggle a little easier. Or at least a little more bearable.

    Take care! I’ll see you next week!

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  • If you want to talk about action scenes, Homer’s Iliad is probably the place to start.

    The action scenes in the Iliad are brutal even by today’s standards:  two great armies going at it with swords, spears, and shields, gaining or losing ground depending on the whims of the gods, while Homer zooms in with his Skycam to provide grisly close-ups of individual casualties, shoving our faces in the carnage until we are as weary as the stalemated Greeks.  We might think we live in an age of overly violent entertainment, but Game of Thrones has nothing on the Iliad.

    Speaking of war stories, I’m reminded of another one of my favorite books:  Watership Down, by Richard Adams.  Watership Down is a story about a group of rabbits forced to leave their overcrowded colony and find a new home.  Sure, it all sounds very charming and G-rated, just a typical children’s fable…until all the rabbits who stayed behind are suffocated by poison gas.

    And that’s just the beginning—there are many more scenes where rabbits are maimed or killed on the way to their Promised Land.  There are even rabbit Nazis—the fascistic Efrafans, led by the monstrous uber-bunny General Woundwart, whose climactic siege on Watership Down (a big grassy hill that is the refugees’ new homeland) is right up there with the Iliad for sheer brutality.

    I have no doubt some people think Watership Down is too violent, that it would be better if it was more like Peter Rabbit or The Wind in the Willows–just a charming little romp with our animal friends.  What such folks fail to realize is that just because it’s about rabbits doesn’t mean it has to be soft and fluffy.  For action scenes to be truly thrilling, the stakes must literally be life and death; Richard Adams did not want to sugarcoat the harsh lives of wild rabbits.  Watership Down is closer to Saving Private Ryan than to Winnie the Pooh. Take away the violence and you take away what makes it so great.

    As a writer as well as a reader, I have a weakness for grim, lurid spectacle.  Like in my first Xombies book, where the main character, Lulu Pangloss, has to escape from an armored car that was hit by a bomb, then plunged through the frozen surface of the sea, then sank amid hordes of giant carnivorous spider crabs.

    Or my book Mad Skills, in which the computer-enhanced protagonist, Madeline Grant, has to perform brain surgery on herself in a motel bathtub.

    Or my book Enormity, in which former 98-pound weakling Manny Lopes, who has been transformed by a “quantum accident” into a six-thousand-foot-tall, hundred-million-ton giant, must singlehandedly take on the entire North Korean military in order to prevent World War Three.

    Or my most recent book, Terminal Island, wherein damaged war veteran Henry Cadmus has traced his missing mother to the mysterious “retirement village” of Shady Isle, only to find himself trapped in the condo complex with a pack of crazed attack dogs…and their even more vicious keepers.

    Not that I think of my work as empty spectacle – the violent stuff is counterbalanced by character interplay and scene-setting, which hopefully builds reader tension to the point where a dose of insane mayhem is called for.  That’s crucial, because without interesting characters and a good story, action is meaningless; it’s only after we get to know the players that action counts for anything.  But that’s not to deny its importance.  Exciting action scenes are icing on the cake; they are what readers will remember, and hopefully talk about.

    Another good example of this is the novel Catch-22, by Joseph Heller.  Like the Iliad and Watership Down, it’s also a war story, but in the form of a satirical comedy with dialogue like Marx Brothers banter.  Yet when it gets dark, it gets very dark.

    There is a particular scene in Catch-22 that still freaks me out:  A grandstanding pilot, McWatt, is buzzing sunbathers on a beach when suddenly he miscalculates, swooping too low, and the plane’s propeller hits a man standing on a raft—a man who was McWatt’s friend.  Instantly, what was pure silliness becomes horrible tragedy.

    Likewise, I would say the novel No Country for Old Men, by Cormac McCarthy, is a great example of how to strike the perfect balance between weirdly funny character moments and jarring bursts of action—what filmmakers call “action setpieces” (I think there is even a formula in Hollywood that every action movie has to have at least five such sequences, or the audience will feel cheated).

    The villain in No Country for Old Men is a weirdo named Anton Chigurh, who prefaces his murders with existential head-trips, baffling his victims with bullshit before shooting them with a pneumatic cattle gun. These scenes have a flippant senselessness that is the antithesis of the savage heroics in the Iliad, yet they impart the same message of futility:

    All action is for naught; Death always wins in the end.

    Thanks for reading!

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  • This week we’re celebrating Stina‘s new book Of Blood and Honey, released this week. Congratulations, Stina! As we did with Kameron’s book God’s War, we’re giving anyone who comments on posts this week a chance to win a free copy. Just comment on one of our posts this week and tell us the name of a book with great action scenes, and you’ll be eligible. You can also purchase a copy at the Night Shade Books site, or get it at your local bookstore. Now let’s talk action scenes.

    When I say the words “action scenes,” most people I talk to tend to think I mean combat. In fact, I discovered something when writing my novel The Panama Laugh; action, for me, is what drives a narrative.

    Now, I tend to think of long narratives as having three flavors of sequence: dialogue, exposition, and action. This is a strictly internal process; I don’t write it down, but I just think of things that way. Most writers think about it in entirely different terms, so do what works for you. There are really no rules to this game. (more…)

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  • Congrats to Stina on Blood and Honey releasing this week! Make sure you comment on one of the posts this week to be eligible to wine a free copy!

    When I first ‘action sequences’ I immediately thought ‘fight scenes,’ but obviously an action sequence is any point in the story where things are happening rapidly and tension is high. If you work it right, the whole book is one long action scene. Currently, I’m on this huge present-tense active-voice kick in my writing. I am totally in love with it and rewriting my current book to be as much present-tense, active voice as I can. The following is tangentially about action sequences, but mostly about some armchair research I did on bestsellers.

    Earlier this week, I read an article from Malcolm Gladwell’s What the Dog Saw which said that 98% of all bestsellers came from 10 big publishing houses and I thought, “I bet he just made that up.” So I looked it up, primarily because I was bored. Publishers Weekly very helpfully lists the Top 10 bestsellers every year. I pulled the Top 10 adult fiction novels for the last 10 years. Now, this isn’t exactly a rigorous statistical analysis. I was watching Shaun the Sheep with the kids while I did it so it’s very probable that I made mistakes. What defines a good book is a very nebulous thing, but I figure looking at the books that a whole lot of people liked enough to buy is a good place to start. (more…)

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  • Congrats to Stina on the release of her book Of Blood and Honey! That’s gotta feel good.

    Okay, writing action scenes.

    Hmm. This post gives me a headache.

    First off, you’ve got to have a character, see? And this character has to be flawed and wonderful and sad and hilarious enough to command the reader’s attention. You have to do the work up front and get the reader caring about the character you’re about to put in jeopardy, otherwise…what’s the point?

    You gotta write, oh, let’s say fifty pages of story before you can even start thinking about action. Maybe. Give or take 50 pages. (more…)

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  • First of all, YUUUUUGE congrats to Stina on the release of Of Blood and Honey! We’re all bursting with excitement around here. And as a bonus (as if you didn’t already know): comment on this post about your favorite action scenes in fiction to have a chance at a FREE copy of her book!

    Ok, on to the main event. Action scenes.

    When I first started writing (and I suspect a lot of new authors fall into this trap) I would lade my action with all kinds of extra description, internal thoughts, and sometimes back-and-forth between the characters. It was certainly faster paced than the other parts of my writing — I knew even then that things had to be more short and clipped than the setting of a scene, for example — but I still had too much there for the reader to sift through.

    (more…)

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  • Successful writing is really about the Reader, if you ask me. It’s about giving the Reader an experience. So with that in mind, what makes a great action scene for a Reader? Excitement. Intensity. Fear. Adrenaline. Without that, it might as well be a dance routine. Action scenes are mechanically complicated. They require a bit of charting things out. That’s the challenge — keeping all the bits in order while maintaining the immediacy. It’s tougher than it sounds.* 

    Writers can’t give Readers an experience without material to draw from. I’ve trained in multiple styles of fencing, including Kendo (Japanese fencing), foil, saber, epeé, rapier and dagger. I’ve fired guns, stood a little too close to large fireworks explosions (by accident), ridden horses, and participated in Rally Racing on a real race track. During high adrenaline moments the brain is overwhelmed with Very Important Information —  too much to keep track of on a conscious level. So, some details slip. Anything that isn’t about keeping you alive drops out, which is my theory as to why pain seems to take a back burner.** 

    But I drew from other things too. (more…)

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