I feel kind of unprepared to post this week, because really, I have no idea how to plot a novel. You’d think I’d have figured it out after writing eleven books and having a couple of those published, but really, I have no clue.
So, see, there’s hope for all you folks who are terrible at plot, too!
I am a worldbuilding type of person, and though there is certainly no rule that says people who love worldbuilding are bad at plot and vice versa, I’d hazard a guess that most folks tend to be better at one over the other, and have to work really hard at the one they aren’t so good at.
I work really, really hard on plot.
I read an interesting post the other day quoting Michael Moorcock about how to write a book in three days, and he basically says the best way to write fast is to do a simple quest plot. Everybody’s trying to get the same X thing, whatever it is. For somebody like me, who finds the people and the world more interesting than the actual plot, the McGuffin plot is good advice (this is the nice thing about bounty hunter stories – there is always a quest for somebody).
Sadly, people DO notice when you shoehorn in a plot (sorry to say!) on top of a world, and they will call you on it every time. So you have to get better at it. Somehow.
About the only plotting advice I have to give folks is this tried and true advice: STEAL ONE.
Yes, you heard that right:
Just steal one.
Writers have been telling me to do this for years, but I stubbornly refused. Wasn’t that like plagerizing? Aren’t I supposed to be TRULY ORIGINAL??
But do you think there’s a truly original plot left under the sun? Oh, sure, there are interesting bits and pieces you can tease out, but even George R.R. Martin’s epic backstabber is really just a quest plot – everybody wants the same thing, the Iron Throne. I know – that makes it look easy, doesn’t it? But what about those intricate machinations? How do you figure out those?
I have no idea.
Better steal a plot….
So when I sat down and started plotting out my next book, a space operatic tale of worldship warring, cultural domination, and organic malfuckery, I just lifted a tricksy plot wholecloth from the book Bloodtide, which, in turn, had lifted its plot wholecloth from the first part of an old Icelandic saga called the Volsunga saga (I did read into this original source material, too). The clan wars, backstabbing, political infighting, sibling rivalries, and trippy reveals are already built into it. All I needed to do was figure out the world and the sort of people that world would create, and how that world and those people would play out this story.
When I sat down the other day and read the synopses and detailed outline for this book, it sounded nothing at all like Bloodtide, and it had the usual crazy-Kameron-esque weirdness and blood matriarchies, but wow, it sure did have a compelling plot that hung together remarkably well, with some interesting turns and surprises that I would have been hard pressed to write in on a first pass all by myself.
It has yet to be determined if this new way of approaching plot will work for me. Seeing what I already have for the book gives me hope that an outline like this will make the writing go pretty smoothly, and leave me with, primarily, only the “fun” stuff (people and world) to fill in. But the jury’s still out.
Anything is better than what I’ve been doing, though, and I hope that plotting-through-stealing will prove to be a better route than plotting-through-chaos.
We have a long history of retelling tales in new ways. For those of us who struggle with certain story mechanics, going back to the truly great stuff can help us find a way through – like going from hacking your way through the jungle with a machete and nearly falling into darkness to finely carving a straight path to exactly the destination you hoped for…. one that’s both exciting for the reader and less bloody aggrevating for the writer.
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