Books are visceral things. If you’re browsing in a store, or online for that matter, the first thing that catches your attention is going to be the cover. As a writer, this is your book’s chance to make an impression, and you want it to be the right one. The question is: what is the right impression? Your vision of the book is by no means going to be the way everyone else sees it, or indeed how the publisher chooses to market it. Readers will have strong ideas about the way a character or place looks, regardless of how detailed the writer’s description; think of the upset generated by the casting of film adaptations. Personally, I don’t like the reissues of books with a cover image from the film adaptation, and always choose to buy a neutral edition instead. But I don’t mind drawings or illustrations of characters in the same way – perhaps because an illustration seems less concrete, and more of an interpretation, than a photographical portrait.
When I first told people that OSIRIS was going to be published, one of the most common responses was: I wonder what the cover’s going to be. Speculation was particularly avid amongst the House of Swift, where we have long discussed the potential covers of my potential books (my dad having worked in animation and graphic design, we’re an opinionated bunch about such matters). The other question I got a lot was: Will you get to choose the cover? Doubtless for highly successful authors, there must be an element of control, but as a debut novelist, you can only hope it comes close to what you imagine. And actually I feel really lucky with the cover of OSIRIS. When I was sent the artwork my first thought was, wow, someone has come up with that vision from something I wrote… it was a very exciting moment. I thought that the artwork captured both the scale of the city and its claustrophobic atmosphere. But my mum, for example, was convinced it was going to be a blue-toned design, and seemed more surprised by the choice of yellow than anything else. (more…)
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